HB Deconstruct Model - Mesh Shade not accessible

interesting issue here…

If i feed Brep surfaces into the HB shade component i can access those shades when i deconstruct the model…

If i feed mesh surfaces into the HB shade component I cannot access those shades when i deconstruct the model…

In either case, the shading was accessible from the HB visualize by type component, and the way i discovered this is because the HB Shade component was not translating my shade accurately, so i thought pre-meshing it would help…

Appreciate any insights! thanks!

I have a similar issue here.
It seems the HB_Shade component doesn’t work on meshes.