In either case, the shading was accessible from the HB visualize by type component, and the way i discovered this is because the HB Shade component was not translating my shade accurately, so i thought pre-meshing it would help…
Sorry for the late response. This was a bug that was fixed a while back and resulted from the new ShadeMesh object that we added in order to streamline the translation of meshes to Radiance and other simulation engines. This bug was fixed here in December 2023:
So just upgrade to LBT 1.8, make sure that your component versions are 1.8.0, and you won’t have this issue anymore.