interesting issue here…
If i feed Brep surfaces into the HB shade component i can access those shades when i deconstruct the model…
If i feed mesh surfaces into the HB shade component I cannot access those shades when i deconstruct the model…
In either case, the shading was accessible from the HB visualize by type component, and the way i discovered this is because the HB Shade component was not translating my shade accurately, so i thought pre-meshing it would help…
Appreciate any insights! thanks!